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ANTHEM - Environment Work

Early on in Anthem's production I was responsible for helping to establish the photogrammetry pipeline with Boyd Mckenzie and Shane Gaudry. While we mostly captured props and tree's we also used it for a variety of terrain materials.

In Addition, I also prototyped various layouts for Fort Tarsis and helped establish the look and feel. This work would later be improved upon greatly by the Settlement team (Kevin Meek, Dave Gerhart, and Shane Gaudry). While I was fairly hands off for the final level, many of my original models and textures did ship with Fort Tarsis.

Lastly, outside of handling technical polish and performance across the game I worked closely with outsource manager(Ivan chan) to outsource many of the games pre-rendered cinematics. This work entailed level setup, terrain setup, asset guidelines, regular feedback, and solving technical issues. Big credit to the team at EA Shanghai for delivering excellent work.

Volcanic Beach Photogrammetry

Volcanic Beach Photogrammetry

Mossy Forest Floor Photogrammetry

Mossy Forest Floor Photogrammetry

Dry Mud Photogrammetry

Dry Mud Photogrammetry

Hardened Lava Photogrammetry

Hardened Lava Photogrammetry

Seashell Photogrammetry

Seashell Photogrammetry

Early art proof for what would later become Fort Tarsis

Early art proof for what would later become Fort Tarsis

ANTHEM - The Battle Of Freemark